Minggu, 29 Maret 2015

[J565.Ebook] Download PDF Designing Sound for Animation, by Robin Beauchamp

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Designing Sound for Animation, by Robin Beauchamp

Designing Sound for Animation, by Robin Beauchamp



Designing Sound for Animation, by Robin Beauchamp

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Designing Sound for Animation, by Robin Beauchamp

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound.

Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction!

On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

  • Sales Rank: #1635133 in Books
  • Published on: 2005-07-18
  • Released on: 2005-07-18
  • Original language: Spanish
  • Number of items: 1
  • Dimensions: .49" h x 9.68" w x 7.38" l, 1.00 pounds
  • Binding: Paperback
  • 216 pages

Review

"This is one of the few books that talk about music and how to cut it to picture. Beauchamp also lists a number of resources where you can audition and purchase music cues. Ditto sound effects - he lists online libraries that sell sounds, what kind of sounds to get, what to stay away from, and finally how to record your own SFX...Bonus are two detailed case studies along with a DVD that illustrate the process of producing sound for animation. We follow along as the job is assigned and the soundtrack goes into production. The design and creation of dialog, music and SFX stems is diarized and the audio and video for each stage presented on the DVD. This provides a valuable set of examples to model your own process on. In addition, there's an excellent bibliography at the end with titles of other good books on the subject should you wish to pursue your studies further. This book and DVD combo is a highly recommended package for the following areas of study: Animation, Sound Design, and Film Studies at the high school, college, and university levels. And it's a must buy for libraries that collect texts on these subjects."--AWN.com

"A good initial guide for the budding AV artist." - DJ magazine

"An interesting and enjoyable read." - Black Filmmaker

"Designing Sound for Animation is a nuts-and-bolts guide to sound design for animated films, explaining audio software, free downloads, how sound works, and the power of sound when wielded by an animation filmmaker. It also provides varieties of examples for how to use sound to enliven films with professional sound." - Animated News, Oct. 2, 2006

About the Author
Robin Beauchamp is a professor of sound design at the Savannah College of Art and Design. As a founding member of the department, Mr. Beauchamp designed in the curriculum for the first Undergraduate Program in Sound Design in the World. There he teaches courses in sounde design, music editing and supervision, Foley recording, and mixing. In 2005, he released his first book, Designing Sound for Animation, Focal Press. He is expert certified in Pro Tools Post Production and teaches certification courses for Avid. Mr. Beauchamp continues to work as a freelance sound designer and composer for independent animations.
Robin Beauchamp is a professor of sound design at the Savannah College of Art and Design. As a founding member of the department, Mr. Beauchamp designed in the curriculum for the first Undergraduate Program in Sound Design in the World. There he teaches courses in sounde design, music editing and supervision, Foley recording, and mixing. In 2005, he released his first book, Designing Sound for Animation, Focal Press. He is expert certified in Pro Tools Post Production and teaches certification courses for Avid. Mr. Beauchamp continues to work as a freelance sound designer and composer for independent animations.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Great Introductory book to sound design
By Michael P. Kowalski
This is a very well written introduction to sound design for film. And while the book focuses on animation, it is also very relevant for traditional narrative film. The author has a real talent for getting to the basic essence of things. A very practical book!

1 of 1 people found the following review helpful.
A great textbook and DVD, with wonderful case studies
By Dominique Elliott
Disclosure: The author is a colleague of mine, though in a different department. This review is unsolicited.

As a professor of Motion Media Design, I have long sought a textbook that introduced the fundamentals of sound design in a way that was both thorough and free of jargon.
Beauchamp's text is such a book. Through the use of judicious case studies the author writes engaging chapters that highlight topics as wide ranging as character development through sound design, continuity and time perception, metaphoric sound and off-screen sound. Also valuable are some very practical chapters on arts law (licensing and copywriting), signal path and signal processing. A huge asset to the learning process is the DVD that includes animation case studies, each with various mixes and options for sound, and an array of supplemental instructional materials. These qualities combined make this book a great text for students of sound design, film, motion graphics and anyone interested in solidifying their understanding of sound design.

0 of 0 people found the following review helpful.
Useful Book!
By Xiao Hou
The greatest book for sound designers, interesting descriptions and illustrations included. Mr. Beauchamp is a funny guy and I am proud of to be his student! Highly recommend to those who love sound design! A BRAND NEW book and NICE seller! Thanks a lot!

See all 6 customer reviews...

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Kamis, 26 Maret 2015

[P661.Ebook] PDF Ebook The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell

PDF Ebook The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell

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The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell

The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell



The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell

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The Speckled Monster: a Historical Tale of Battling Smallpox, by Jennifer Lee Carrell

The Speckled Monster tells the dramatic story of two parents who dared to fight back against smallpox.  After barely surviving the agony of smallpox themselves, they flouted eighteenth-century medicine by borrowing folk knowledge from African slaves and Eastern women in frantic bids to protect their children.  From their heroic struggles stems the modern science of immunology as well as the vaccinations that remain our only hope should the disease ever be unleashed again.

Jennifer Lee Carrell transports readers back to the early eighteenth century to tell the tales of Lady Mary Wortley Montagu and Dr. Zabdiel Boylston, two iconoclastic figures who helped save London and Boston from the deadliest disease mankind has known.

  • Sales Rank: #207420 in Books
  • Published on: 2004-01-27
  • Released on: 2004-01-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.20" h x 1.30" w x 5.50" l, 1.01 pounds
  • Binding: Paperback
  • 512 pages

From Publishers Weekly
Long before vaccination for smallpox was developed in Europe in the 1790s, people in the Middle East, the Caucasus and Africa knew that small amounts of live smallpox virus injected under the skin would induce a mild form of the disease that rendered a person immune from full-blown smallpox. In her intriguing book, Carrell, a writer for Smithsonian magazine, switches between the stories of two courageous people in early 18th-century England and America who believed passionately in this procedure, called variolation. While living in Turkey, Lady Mary Wortley Montagu, herself disfigured by the disease, had her son inoculated. When she convinced her physician to inoculate her daughter during a smallpox epidemic in London in 1721, public opinion was vehemently against her but, after the procedure appeared to work, physicians persuaded King George I to let them experiment on prisoners who agreed to submit to variolation in return for pardons. In Boston, also ravaged by smallpox in 1721, Zabdiel Boylston, a physician who had survived the disease, learned of variolation from slaves and successfully inoculated his own children. The authorities ordered Boylston to stop the practice, and outraged citizens even tried to kill him, but he persisted, encouraged by a few believers, including the influential Puritan clergyman Cotton Mather. In Boston, as in London, most people who underwent the procedure didn't get full-blown cases of smallpox, and variolation was finally accepted as the only way to protect against the disease before vaccination with cowpox, a benign virus, was developed in the 1790s. Carrell's novelistic treatment of this story, which concludes with an account of the friendship that developed between Lady Mary and Boylston when he visited London in 1725, is engaging in spite of an overabundance of fabricated conversations and scenes that slow the action.
Copyright 2003 Reed Business Information, Inc.

From The New England Journal of Medicine
The severe epidemics of smallpox that swept through London and Boston in 1721 and 1722 caused scarring, blindness, and death. In Boston, almost 6000 people (out of a total population of 11,000) contracted smallpox, and more than 800 died. Doctors battled hopelessly against "the speckled monster" and applied the humoral therapies of bloodletting, blistering, and the so-called cool regimen, advocated by the distinguished English physician Thomas Sydenham. Into these geographically separate but similar scenes of chaotic misery stepped two unlikely heroes: Lady Mary Wortley Montagu, a highly intelligent, beautiful but pockmarked, English aristocrat, and Zabdiel Boylston, a locally trained colonial doctor. Lady Mary and Boylston promoted the new, exotic, and potentially dangerous practice of inoculation. (Figure) Inoculation was a folk practice that had been learned from Turkish women and African slaves, two groups generally deemed unreliable by both Europeans and colonial Americans. The practice involved taking a small amount of matter from a pustule of an infected person and inserting it into a scratch made in the skin of a healthy person. Usually a mild case developed and the infected person was thus protected for life from a severe case of natural smallpox. But the procedure was risky: contemporaries calculated that 1 of 91 persons infected in this manner died from the disease. Worse still, inoculated smallpox was contagious, something early inoculators soon discovered. But the horrible symptoms and the risks of dying from natural smallpox led Lady Mary and Boylston, among others, to try inoculation. Their conviction that this new procedure was safe and efficacious was dramatically demonstrated by their courage in administering it first to their own children. Numerous historians have written about this momentous revolution in medical practice. Inoculation laid the groundwork for vaccination, immunology, and medical statistics. Carrell's book, The Speckled Monster, adds a new twist to the topic; it is a fictional account based on extensive historical research (the subtitle of the book is "a historical tale"). Her narrative begins slowly but quickly picks up the pace as it interweaves events on both sides of the Atlantic and suggests their mutual influence. It is unapologetically heroic: Lady Mary and Boylston triumphed despite the substantial odds and obstacles against them. Lady Mary took on the formidable London medical establishment, whereas Boylston contended with providential clerics and foreign-trained physicians (particularly the cantankerous Scot, William Douglass). Both were threatened with mob violence. In sweeping and dramatic strokes, Carrell paints the ostracism Boylston endured as he made his rounds through colonial Boston; in England, Lady Mary suffered public criticism for daring to put her children deliberately in harm's way. The advantage of historical fiction is that it allows the author to recreate private conversations and psychological motivations that are often unavailable to historical analysis. Carrell has done this well, vividly reconstructing the horrors of smallpox and the hostility that often attends innovation. Her descriptions of sights, sounds, and smells envelop the reader in a tangible and immediate past. That said, Carrell freely admits to fabricating events and dialogue for which there is no evidence -- the most extreme instance (but one befitting a heroic narrative) is the contrived meeting and friendship between her two heroes, Lady Mary and Boylston, in London. The result is an enjoyable tale, but the historical truth is buried in the endnotes. Andrea Rusnock, Ph.D.
Copyright © 2004 Massachusetts Medical Society. All rights reserved. The New England Journal of Medicine is a registered trademark of the MMS.

From Booklist
In 1980 the World Health Organization certified that smallpox had been eradicated. This was undeniably a remarkable achievement of modern medicine. But was it? There remain persistent fears that some samples of the virus, preserved in Russia and the U.S., could have come into the possession of "rogue" states of terrorist organizations. Carrell, a writer for Smithsonian magazine, has written a timely, gripping, and often exciting account of the efforts of two people, both survivors of smallpox, to combat the disease in the eighteenth century. Lady Mary Wortley Montagu was a wealthy, polished Londoner at the pinnacle of British society. Zabdiel Boylston lacked a formal medical degree but was still a respected surgeon in colonial Boston. Both crusaders had to endure the taunts and disdain of supposedly better-trained physicians, and ordinary people were suspicious of their seemingly unorthodox methods of research and treatment. Yet their efforts helped pave the way for the great advances in immunology that came in the following century. This is an outstanding medical thriller that both informs and inspires. Jay Freeman
Copyright © American Library Association. All rights reserved

Most helpful customer reviews

20 of 20 people found the following review helpful.
medicine vs politics
By Astrea
Not since Laurie Garret's THE COMING PLAGUE have I enjoyed a book more. The detail of the research is tremendous and the story it tells-- of a medical breakthrough for the western world despite politics, racism and ignorance is fascinating. It is so easy to lose sight of the true terror caused by this disease. Carrell's work brings it to life.

23 of 24 people found the following review helpful.
Couldn't put it down
By Amazon Customer
Maybe it's because I have a degree in both history and English, but this book suited my taste perfectly, and I was surprised at the negative reviews. I picked up the book and finished it in two days because I couldn't put it down. Ms. Carrell has made the tale read like a historical whodunit. I read her chapter, then her endnotes. If you like historical fiction and you also like historical nonfiction, I think you would enjoy this book.

12 of 13 people found the following review helpful.
history comes alive
By Kindle Customer
An excellent book that reads like a novel but is the result of detailed research..as the chapter notes prove. More historians should write like this...

See all 48 customer reviews...

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Jumat, 20 Maret 2015

[O735.Ebook] Free PDF 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

Free PDF 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

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3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan



3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

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3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ).  Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.  Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 

  • Sales Rank: #1267453 in Books
  • Published on: 2011-11-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.60" h x .90" w x 7.40" l, 2.05 pounds
  • Binding: Paperback
  • 380 pages

About the Author
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Most helpful customer reviews

8 of 10 people found the following review helpful.
Excellent and Pleasantly Unique Book
By Nicholas
I had the author's first version of this book and was impressed enough with it that i also got the revised edition (volume one) and eagerly awaited this volume (volume two). The uathor impressed enough in the previous edition and volume that my expectations felt they were too high for this one. Fortunately, those expectations were met and easily surpassed. Here's why.

The style of instruction is detailed and the accompanying images as well as figures match the text that you are never lost and your momentum is never broken. You build the models with just the right images, details and advice.

But while this may seem like a blanket generalization common to excellent 3d books, what makes this book really stand out is how it shows the content you will hardly find elsewhere, plus related important lessons you will not have to find elsewhere, including what I can only describe as insider information and methodologies that can only come from somebody with not only deep knowledge of the gaming, animation and the general 3D industey but someone who still works in it and has a very keen sense of what the latest technology and tools are available at your disposal to produce cutting edge work-- the way seasoned professionals do it, and then readily shows you exactly how it's done.

This time it IS different in that the workflows and actual pre-modeling as well as planning and related relevent work is shown, in the way gaming studios do it and showing a depth in the topics you will not find elsewhere.

For example, apart from the chapters on modeling and game mechanics and methods, it includes such gems as how to plan your projects, how make the actual plans, briefs, sketches, concept art, mood boards, and LODs (level of detail) implementation, among many others. Some are the stuff that may seem like they belong in other books you may not care to buy, while some are just specially available in this book, coalescing around the concept of 3D modeling for games. It also provides coverage on 3ds Max's strong new features like graphite modeling tools as well as the vaunted Nitrous accelerated graphics.

The theme focuses on building models of a boy, his robot, and many environmental elements, including props and vegetation. The idea is in making a bit of a departure from the usual realistic modeling style to what is also a very popular (but not often addressed) artful, playful characters like you'll find in many games and films such thise in the styles of Pixar and Dreamworks.

There are two key caveats about this book, however. The first is that it is not for the absolute beginner. There are a lot of other books for that, and this is meant to address that great need for information beyond the basics. (That being said, the author still adds enough of the basics anyway so no one gets lost. Talk about commitment.)

The second caveat, and something many may cry afoul about, is that in this volume, the author provides the key tools available and relevant in the "here and now," and this may make the title seem a bit misleading to some, because this volume actually has more pages devoted to Autodesk MAYA and zBrush than it has for (also Autodesk's own) 3ds Max!

But do not be surprised, or fooled into thinking this is wrong because it actually fits perfectly and is absolutely appropriate with how Maya has grown to such heights that it has moved not only from the realm of finding its strongest use in film but now also in conjunction with 3ds Max in the gaming industry as a key part of standard pipelines. And you will see why when you read the book.

What is actually happening here is that instead of focusing on what would have been the narrow confines of the subject (3ds Max)-- something that would have limited you to miss recent industry direction as well as in the real reasons for buying the book (3D modeling for games and key 3D lessons, instead of a primer on one particular software)-- the book gives you the clear, big picture.

This book and its accompanying first volume stand very well on their own, and you can also use it in conjunction with related Maya and Zbrush books from Eric Keller, Lee Lanier and Scott Spencer, and watch your level of awesome in the technical side of 3D skills match that bona fide pros.

I would have easily given this book 5 stars if it focused solely on core 3ds Max concepts. But it's like you get the integral chapters on Maya and zBrush for free, and I would have gladly given it six stars out of five.

5 of 6 people found the following review helpful.
Book title is deceptive; very little 3ds Max content
By Makinitwork
The title of this books is "3ds Max Modeling for Games: Insider's guide to stylized modeling."

What would you expect from such a title? I can tell you that I expected:
1) That it is 3DS Max specific
2) That it is about modeling
3) That it primarily focuses on STYLIZED modeling (AKA Pixar like as it indicates in the summary)

This book meets only the second criteria; it is actually about modeling. It completely fails to meet the criteria about being 3ds Max centric and has very little about stylized modeling.

This book is NOT 3DS Max specific at all. Of the 356 pages of content, only 81 pages are 3ds Max specific (the first five chapters). My calculator indicates that this works out to only 23 percent of the book! And yet the words "3ds Max" are the first words in the title.

What makes up the remaining 77 percent of the book? Tutorials on Maya and Z-Brush. To the author's credit, the Z-Brush tutorial is about creating a stylized character (24 pages), although NOTHING like a character you might see in PIXAR film. The Maya tutorials are an intro to modeling in Maya and then how to model a robot.

Not only is a measly 23 percent of the content dedicated to Max-specific content, none of the 3DS Max content has anything to do with stylized modeling; it shows how to create trees, bushes and vegetation. Based on the title and the summary I was expecting lessons on how to create stylized characters; or stylized something.

Neither the title nor the summary are forthcoming about what this book actually consists of. Now if you are looking for a few chapters on how to create realistic vegetation in 3DS Max, this book has beautiful color images and appears to contain excellent learning material in that area. But that is a steep price to pay for a few brief tutorials. The publisher and/or the author did a great disservice to prospective buyers with this title, and are downright deceptive.

These books are way to expensive to be led-on by false promises, deceptive titles and summaries. I am sending this back to Amazon for a refund.

1 of 2 people found the following review helpful.
Title is decieving
By Hoogle Hans
This isn't a very good book on modeling with 3ds max. The first volume is far better in my opinion. The examples are mediocre and a lot of the techniques are outdated. Also more than 2/3 of the book is maya and zbrush! Then why is it called 3ds max modeling for games? Save your money on this one or get the first volume instead.

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Rabu, 18 Maret 2015

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Disney's Lilo & Stitch has it all: adventure, imagination, humor, and heart. And now fans can learn to re-create the fun, out-of-this-world characters from this classic tale about an adorable and spirited 5-year-old Hawaiian girl and her best friend Stitch, a funny-looking dog (who's really a one-of-a-kind alien). The book provides step-by-step instructions for drawing these animated film characters in a variety of moods and poses. This easy-to-follow guide proves just how exciting the world of cartooning can be!

  • Sales Rank: #235718 in Books
  • Brand: Walter Foster
  • Published on: 2003-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .6" w x 8.50" l, .30 pounds
  • Binding: Paperback
  • 32 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Charlena Gie
I love to draw this is perfect for my collection.

0 of 0 people found the following review helpful.
Good how to draw book
By Virginia V.
Fast delivery. Has interesting facts and easy to read. Has easy instructions on how to draw Lilo and Stitch.

0 of 0 people found the following review helpful.
Lilo and Stitch is my favorite movie and this little book is a great tool ...
By Jennifer L. Polk
Lilo and Stitch is my favorite movie and this little book is a great tool for learning to draw the characters, whether you are 5 or 45!

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Selasa, 10 Maret 2015

[B196.Ebook] Ebook Free A Short Guide to Writing about Film (9th Edition), by Timothy Corrigan

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A Short Guide to Writing about Film (9th Edition), by Timothy Corrigan

This best-selling text is a succinct guide to thinking critically and writing precisely about film.

 

Both an introduction to film study and a practical writing guide, this brief text introduces students to major film theories as well as film terminology, enabling them to write more thoughtfully and critically. With numerous student and professional examples, this engaging and practical guide progresses from taking notes and writing first drafts to creating polished essays and comprehensive research projects. Moving from movie reviews to theoretical and critical essays, the text demonstrates how an analysis of a film can become more subtle and rigorous as part of a compositional process.

  • Sales Rank: #17738 in Books
  • Published on: 2014-07-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.40" h x .50" w x 5.50" l, .0 pounds
  • Binding: Paperback
  • 194 pages

Most helpful customer reviews

5 of 5 people found the following review helpful.
Excellent content but OVERPRICED at .24/page!
By Mary
This book is excellent for learning to look critically at film. I was a T.A. for a film studies course and the professor used it as a guide for content of critical papers about films. I would give the content 5 stars, but I think the publisher is overpricing it precisely because it's used as a textbook. 200 pages shouldn't cost $50.

3 of 4 people found the following review helpful.
One Star
By susanbodach
This book is way over priced.

1 of 2 people found the following review helpful.
Annoying.: /
By Amazon Customer
Textbook is always too expensive in US. Annoying. :/

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  • Published on: 2006-08-16
  • Binding: Paperback

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Minggu, 01 Maret 2015

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Prechter's Perspective: Conversations with Bob Prechter, Legendary Market Theorist, by Robert R. Prechter Jr., Peter Kendall

Prechter's Perspective gives you an inside look at the man named "Guru of the Decade" after winning the U.S. Trading Championship with a record 444.44% profit.

Prechter's Perspective compiles actual trading knowledge from a career that took Bob Prechter three decades to build. You'll get Bob's thoughts on how Fibonacci ratios can help you time the markets and when to use risk-limiting stops. You'll get his tips on ruling out emotional tendencies and using discipline to keep the markets in your favor.

This book gives you lots of detail about the markets over the last 25 years, but it's more than just a history lesson. Bob also teaches you about how the Wave Principle applies to anticipating the legacies of national leaders, trend changes in pop culture and the next big move in the markets (plus the little ones, too).

If you're a newcomer to Elliott Wave or if you're looking for the right resource to give a friend, family member or colleague, this 221-page newly revised edition of Prechter's Perspective is the best overview of the Wave Principle you can get.

  • Sales Rank: #2009915 in Books
  • Brand: Brand: New Classics Library
  • Published on: 2004-09-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.75" h x 6.00" w x .75" l,
  • Binding: Paperback
  • 221 pages
Features
  • Used Book in Good Condition

From the Inside Flap
This book is drawn from Robert Prechter's media interviews (1977 - 2000), selected excerpts from The Elliott Wave Theorist, The Elliott Wave Financial Forecast and other sources. With a contrary yet common-sense approach to markets and a straight-forward style, Prechter tells us what modern investors go out of their way to ignore: the market is layered with complexity. An added bonus is that much of his commentary on markets, investing and social events is timeless. In displaying the full bounty of the Wave Principle, Bob paints a compelling and highly readable portrait of both the structure and the irony behind the social activities of man.

"In the biggest imaginable picture," says Prechter, "the trend is always up, according to the Wave Principle. Mankind is on an upward path, with corrections along the way as he moves through history." Beyond this heartening message, the Wave Principle's true value is the way in which it accounts for those "corrections along the way." In doing so better than any other tool, it has an accomplished record of forecasting success. Bob has extended this success to forecasting changes in the culture at large, which he covers in the final chapter.

Join me on an enjoyable journey through Prechter's Perspective.

-- Peter Kendall, Editor

About the Author
Robert R. Prechter, Jr., CMT, is founder and president of Elliott Wave International. He has been publishing market commentary since 1976. In 1984, Bob set a record in the options division of the U.S. Trading Championship with a real-money trading account. In December 1989, Financial News Network (now CNBC) named him Guru of the Decade. Bob served for nine years on the Board of the Market Technicians Association and in 1990-1991 served as its president. During the 1990s, he expanded his firm to provide analysis for institutions on every major financial market in the world. Bob has written 13 books on finance, most notably the two-volume set, Socionomics - The Science of History and Social Prediction. His recent title, Conquer the Crash - You Can Survive and Prosper in a Deflationary Crash and Depression, was a New York Times and Wall Street Journal business best-seller. In 1999, Bob received the CSTA's first annual A.J. Frost Memorial Award for Outstanding Contribution to the Development of Technical Analysis. In 2003, Traders Library granted him its Hall of Fame award. In 2004, The Atlanta Business Chronicle listed Mr. Prechter among the Who's Who in Banking and Financial Services.

Most helpful customer reviews

1 of 3 people found the following review helpful.
Great, just like his other books
By a reader
Just like the previous reviewer pointed out, it is set up like an interview. He answers questions about psychology, fundamentals, society, predictions of the future, and of course using Elliot Wave - particularly trading strategies. I liked the fact that he covered option trading strategies. I respect Precter's viewpoints and philosophy but have never subscribed to his Elliot Wave forecasts because he keeps calling tops too early.

8 of 9 people found the following review helpful.
A worthwhile read even if you aren't into Elliott Wave
By Paul M. King
In this interview-style book published in 2004, Bob presents his own perspectives on subjects as far-ranging as Elliot Wave Principle (obviously) to the way he believes that the 'normal' cause and effect relationships people take for granted in a market environment (and the world in general) are actually inverted.

As well as a detailed and personal discussion of the application of Elliott Wave in the context of the practical uses in actual trading, Bob gives some simple but excellent rules for trading in general. These include:

* Having a method

* Having discipline

* Gaining experience

* Accepting responsibility for your actions

* Accommodating losses

* Accepting huge gains

Although an interview format book is sometimes difficult for some people to extract the true `value' from, it is well worth the effort of studying this book since it can give you some useful insights into things that you may currently take for granted as `truths' that are actually detrimental to your trading performance.

The main novel theme in this book is about Bob's concept of `Socionomics', where social mood and psychology are the result of movements in the markets not the other way round. Believing that the market goes down because people are depressed, for example is a complete reversal of the `conventional wisdom' and thinking about it deeply can lead to some interesting conclusions and beliefs that have a significant practical impact on how one approaches trading.

Discussing specific approaches to trading, and how Bob thinks about them is a useful and informative look into the trading methods of an obviously accomplished and passionate market participant and also gives a context for the application of Elliott Wave Principle. All-in-all it should be considered a very worthwhile read.

2 of 2 people found the following review helpful.
Prechter's Perspective
By O. Chulu
Robert Prechter is a genius who has glimpsed deep into the heart of nature via his continuation of the ground breaking work of Ralph Nelson Elliott. He is a responsible steward of this knowledge and presents his analysis of Elliott waves in a concise and understandable manner. This book is invaluable to anyone who is attempting to gain not only an understanding of Elliott waves as it applies to the market but to over arching societal trends. This book is a gem as much for social scientists as for market researchers.

See all 9 customer reviews...

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